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Gaming

After Bloodhunt, where do battle royale games go next? | Games Radar

Bloodhunt from Vampire: The Masquerade has made me consider the present condition of Battle Royale. Because it’s a gothic vampire game with intricate mythology and themes that involves dashing around a large map and killing people while, for some reason, the playing area shrinks around you. Fun, to be sure, but it seems that the distinct individuality of the Vampire series is striving to conform to the battle royale genre norm. 

Since the 2017 release of PUBG: Battlegrounds, which popularized the last-person-standing genre, there has been no significant shift or progress in what consumers anticipate from the genre. Fall Guys began beautifully but has subsequently declined, Naraka Bladepoint never reached its early peak, and Bloodhunt has not yet persuaded me of its durability moving forward. 

Fallout 76 attempted a battle royale mode, but so few people participated that Bethesda quietly disabled it. Shaking up a major online game is a monumental effort, and just adding new features is not a guarantee of success. A distinctive selling proposition is essential, but you must also offer frequent twists, or you risk becoming yesterday’s news. Expect more prominent franchises to release BR spin-off games. The more established the series, the less likely it is that the game will take a chance on innovative gameplay, relying instead on brand awareness. 

Bloodhunt is adorable, entertaining, and gruesome in all the right ways, but I fear its originality will not persist. As opposed to radically altering the essential experience, I believe we will see more established large brands depending on bizarre gimmicks that lean on it. The entertainment industry’s age-old paradox: attempting to stand different while being identical to everyone else. If battle royale games want to avoid this, they must demonstrate a willingness to experiment. 

Source: https://www.gamesradar.com/after-bloodhunt-where-do-battle-royale-games-go-next/  

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Gaming

PlayStation Studios Has Released More Xbox Games Than Xbox Itself | Dual Shockers

MLB’s Redfall and PlayStation The Show 22 were released, leaving many fans ecstatic. 

Redfall and Starfield, two of Xbox’s most anticipated games, have been postponed until next year. MLB The Show 22 had published on Xbox for the second time in the franchise’s history regarding PlayStation Studios. Even though this is just one game, it is highly significant and amusing. 

Source: https://www.dualshockers.com/playstation-studios-has-released-more-xbox-games-than-xbox-itself/  

  

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Gaming

Destiny: Bungie Says It’s Committing to Remote Work In Seven Approved States | IGN 

Bungie became the first major AAA video game publisher to proclaim an almost generally accepted standard. 

Bungie has been the first major AAA video game publisher to commit indefinitely to a near-completely remote approach. The “authorized” states include California, Florida, Illinois, Oregon, North Carolina, Texas, and Washington. It is unknown why remote positions are now only accessible in these seven states or if Bungie intends to expand the options elsewhere. 

Source: https://www.ign.com/articles/destiny-developer-bungie-commits-to-remote-working  

      

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Gaming

Valheim has sold over 10 million copies | PC Gamer

Over the same time span, developer Iron Gate has doubled in size. 

Valheim was named PC Gamer’s game of the year for 2021, and many gamers agree: the co-op king has already sold over 10 million copies. Iron Gate Studio announced the achievement in a press statement, noting that work on the planned Mistlands expansion is still ongoing. The game has been released for a little over a year and is still in Early Access. Over half a million people played it on Steam at its height, and it currently has just under 300,000 ‘Overwhelmingly Positive’ ratings on the marketplace. The announcement of 10 million purchases is accompanied by a short description of what’s in store for the next year, which includes, among other things, a new biome, new foes, and new crafting materials. 

Source: https://www.pcgamer.com/valheim-has-sold-over-10-million-copies/ 

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Gaming

Witcher 3 ‘next-gen’ update postponed indefinitely | PolyGon 

“The Witcher 3: Wild Hunt” will not be upgraded for next-generation systems until 2022. Wild Hunt is one of the most highly lauded releases in the franchise’s history, released in 2015. It sparked interest in Cyberpunk 2077, which was repeatedly delayed until published in a buggy form. 

Source: https://www.polygon.com/23023870/witcher-3-ps5-xbox-series-x-update-release-date-delay